The skill advancement of Soldiers focuses entirely on assault and survival. Enforcers are physically better suited than all others to sustain damage and can learn some protective nanotechnology to further increase their chances of survival. Discuss various professions here. Updated in the AO forum by Muhandes and condensed here in this guide by the AO Universe team. Website powered by Khuris CMS and phpBB © 2000, 2002, 2005, 2007 phpBB Group
This profession's uniqueness lies in the ability to share life and diverse powers with nearby allies. Fighting unarmed, the Martial Artist's main strength lies in special attacks, knowing how to cripple opponents by attacking their weak spots. Agents focus on concealment and subterfuge skills and one of their special abilities is going undercover. They are also capable of using other kinds of nanotechnology and can for example warp themselves between locations. The Shade stays out of harm's way by relying on concealment and good combat mobility. Preferred weapon category: SMG Nano Technicians are experts at using nanotechnology to deal explosive area-of-effect damage and the types of damage they can manage is incomparable. Their brutality and in-your-face combat attitude normally make them the prime targets for any opponent. The Fixers move fastest of all and special armors make them the hardest to hit as well.
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anarchy online professions guide


Please prefix all topics with [ProfName] for clarity!

A Nano Technician is an expert user of aggressive nanotechnology. As a genetically engineered profession dependent on an abundance of notum, the Keeper must begin life in the Jobe research facilities in the Shadowlands. https://anarchyonline.fandom.com/wiki/Profession?oldid=18152. There are twelve professions to choose from in Anarchy Online. Dark and aggressive, the Shade utilizes nano-technology to suck the life and energy out of their prey, robbing them of the basic elements they need to subsist. Two of the professions, keeper and shade, are only available with a Shadowlands subscription. All Engineers learn to create powerful protective shields and the best Engineers can hack into satellites, and use them to teleport any member of the team to the Engineer's location. The Shade stays out of harm's way by relying on concealment and good combat mobility. Preferred Breed: Opifex, The Keeper is a fighter that radiates valor and heroism - a beacon of light and hope to the team. When chaos descends on the team in combat, its survival usually lies squarely on the Doctor's shoulders, so this profession is not for the faint-hearted. The Shade is a mix between a predator and a parasite. They are also capable of using other kinds of nanotechnology and can for example warp themselves between locations. After the False Profession nano stops running, there are no negative or positive consequences: equipped gear stays on, it is not debuffed in any way, and it cannot be re-equipped without a new FP.

Limited weapon skills can lead to a bumpy ride when going solo, but in a team the Doctor really shines.

The Fixers move fastest of all and special armors make them the hardest to hit as well. A Fixer's main combat strategy lies in limiting the maneuverability of opponents and they favor weapons from the sub-machinegun category. An Adventurer is an excellent healer, only truly rivaled by the Doctor.

They use it to directly damage opponents and create robots that will fight for them. An Agent’s life is spent in the shadows. There are fourteen professions in Anarchy Online. Professions are the player classes of Anarchy Online: An Adventurer's soul is at home in the wild. Updated by Lunaspell in March 2007 with information about Lost Eden Expansion *The terms "I" and "my" can refer to either author. This frequently causes the most formidable opponents to wither to a cracked shell of their former self. Preferred Breed: Solitus, An Agent's life is spent in the shadows. Engineers really excel in constructing powerful battledroids and have access to unique nanotechnology to enhance and repair them. Preferred weapon category: Pistol Introduction So you started an Engineer? An Adventurer is an excellent healer, only truly rivaled by the Doctor. When it comes to combat, the Agent’s speciality is sniping opponents with high velocity rifles using unique nanotechnology to further increase the damage.
The skill advancement of Soldiers focuses entirely on assault and survival. Enforcers are physically better suited than all others to sustain damage and can learn some protective nanotechnology to further increase their chances of survival. Discuss various professions here. Updated in the AO forum by Muhandes and condensed here in this guide by the AO Universe team. Website powered by Khuris CMS and phpBB © 2000, 2002, 2005, 2007 phpBB Group
This profession's uniqueness lies in the ability to share life and diverse powers with nearby allies. Fighting unarmed, the Martial Artist's main strength lies in special attacks, knowing how to cripple opponents by attacking their weak spots. Agents focus on concealment and subterfuge skills and one of their special abilities is going undercover. They are also capable of using other kinds of nanotechnology and can for example warp themselves between locations. The Shade stays out of harm's way by relying on concealment and good combat mobility. Preferred weapon category: SMG Nano Technicians are experts at using nanotechnology to deal explosive area-of-effect damage and the types of damage they can manage is incomparable. Their brutality and in-your-face combat attitude normally make them the prime targets for any opponent. The Fixers move fastest of all and special armors make them the hardest to hit as well.

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