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A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Artificial structures, equipment, and creatures cannot be changed. Hallucinatory Terrain is a fairly narrow magic, only creating surfaces, but it is comparatively strong, in exchange for its narrow focus. Hallucinatory Terrain. Components: V, S, M (a stone, a twig, and a bit of green plant) Duration: 24 hours. Hallucinatory terrain was an illusion spell that made one type of terrain look like another for a few hours. The Mark of Shadow lets an elf weave illusions, crafting magic to distract or delight. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or . Casting time: 10 minutes; Range: 300 feet; Components: Verbal, Somatic, Material (a stone, a twig, and a bit of green plant) Duration: 24 hours; You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or . Hallucinatory Terrain. Class. Thus, an open plain or a road may look like a swamp, or hills, rift valleys, and other difficult or even impassable terrain. You make the terrain look, sound, and smell like some other sort of natural terrain. Hallucinatory territory 5e was an illusion spell that created a similar appearance to one type of terrain for a few hours. Bard; Druid; Warlock; Wizard; Components. 4th-level illusion. You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Hallucinatory Terrain. CASTING. If the illusion involves only a subtle change, such as causing an open wood to appear thick and dark, or increasing the slope of a hill, the effect may be . A meadow might look like a hill, a pond could . Hallucinatory Terrain (Player's Handbook v.3.5, p. 238) Illusion Level: . Hey Storytellers, Today we will cover some uses of the Dungeons and Dragons 5e Hallucinatory Terrain spell. 24 Hours . Hallucinatory Terrain Tags: bard druid warlock wizard level4 illusion. Hide behind the trees. This spell worked on natural terrain and areas with roads. 4th-level illusion. 4th Level Illusion. 1y Rogue. "The illusions that I weave dazzle and deceive. Although they aren't real, it obscures vision and the enemy thinks they're real so you can Hide and get Advantage as an Unseen Attacker or get 3/4 cover since they're aiming like it's real (aka aiming attacks at edges of trees not through the trunk). You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Manufactured . Duration 24 hours. Hallucinatory Terrain, 4th level Illusion (Warlock, Druid, Bard, Wizard). Level: Brd 4, Sor/Wiz 4: Components: V, S, M: Casting Time: 10 minutes: Range: Long (400 ft. + 40 ft./level) Area: One 30-ft. cube/level (S) Duration: 2 hours/level (D) Saving Throw: Will disbelief (if interacted with) Spell Resistance: No: You make natural terrain look, sound, and smell like some other sort of natural terrain. — Lady Elara d'Thuranni, shadow dancer. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. Unseen Servant. A pond may look like a meadow, a cliff like a gentle slope, or a rocky ditch like a wide, flat . A swamp could be covered with the illusion of a badlands, a badlands could look like rolling grassy hills, a hill like a cliff, a cliff like a gentle slope, a . Range: 300 feet. Range: 300 feet. Hallucinatory Terrain. You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. 8. Friendly creatures . You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Components V, S, M. Materials a stone, a twig, and a bit of green plant. In the dnd 5e bard spells list table, we list the name, level, cast time, school, ritual, components, and concentration of each bard 5e spells. Hallucinatory Terrain. Hallucinatory Terrain School: Illusion Level: 4 Casting Time: 10 minutes Duration: 24 hours Range: 300 feet Components: V, S, M (a stone, a twig, and a bit of green plant) Ritual: False Concentration: False Description You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. This spell is basically a 150-foot cube illusion that lasts for 24 hours - so have your big bad cast it every night before bed to gain the spell slot again. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some . You make natural terrain in a 150 foot cube in range look, sound, and smell like some other sort of natural terrain. Source: Player's Handbook p.249. Raulothim's Psychic Lance FToD: Situational by design. You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Casting Time: 10 minutes Range: 300 feet Components: V S M (A stone, a twig, and a bit of green plant) Duration: 24 hours Classes: Bard, Druid, Warlock, Wizard You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Share. 4th-level illusion. You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. HALLUCINATORY TERRAIN 4th-level IIlusion Casting Time: 10 minutes Range: 300 feet Duration: 24 hours. You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. There is a hallucinatory terrain here of a mesa. You can try to find the best bard spells 5e by the comparison in the table. This spell was first called Toscudlo's hallucinatory territory. A field could be made to look, sound, and smell like a swamp. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or . There is a stream with a rowing boat pulled up or roll on Grassland Combat Terrain. You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. You make natural terrain look, sound, and smell like some other sort . Structures, equipment, and creatures within the area are not hidden or changed in appearance. Share. #53: Hallucinatory Terrain. Hallucinatory Terrain Edit Edit source History Talk (0) 4th-level illusion Casting Time: 10 minutes Range: 300 feet Components: V, S, M (a stone, a twig, and a bit of green plant) Duration: 24 hours You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. This spell won't offer you anything in combat (at least usually), but it offers you another great way to fool your enemies or other NPCs.

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